Vapor
Physically-Based Volumetric Cloud Rendering Plugin For UE5 Based On Nubis.
Rendering/Software Engineer.
These are some of my most recent projects!
Physically-Based Volumetric Cloud Rendering Plugin For UE5 Based On Nubis.
Voxel-based ray-traced puzzle platformer made with our Kudzu Engine we built from scratch.
Surfel Radiance Cascades Diffuse Global Illumination.
Cross-platform Render Graph created for, and used for, the Kudzu and Thermite Engine's.
Implementing a Light BVH for Efficient Many-light Sampling at Traverse Research.
Little Co-op Ghost Hunting Mini-Game made with OpenGL as part of a Game Jam.
Co-op Game made with Unity. You feed Hungry Animals to prevent Destruction of your Farm.
Game Jam Submission for Ludum Dare 49. Made with fellow students using the Unity Engine.
Partial MOS6502 Emulator written in C#. Deepening my understanding of CPUs.