Hi! I'm Max.

Rendering/Software Engineer.

These are some of my most recent projects!

Vapor

Physically-Based Volumetric Cloud Rendering Plugin For UE5 Based On Nubis.

Solo
8 Weeks

Zentera

Voxel-based ray-traced puzzle platformer made with our Kudzu Engine we built from scratch.

8-12
16 Weeks

SRC-DGI

Surfel Radiance Cascades Diffuse Global Illumination.

Solo
8 Weeks

Graphite

Cross-platform Render Graph created for, and used for, the Kudzu and Thermite Engine's.

1-2
20 Weeks

Light BVH

Implementing a Light BVH for Efficient Many-light Sampling at Traverse Research.

Solo
8 Weeks

Soul Hunters

Little Co-op Ghost Hunting Mini-Game made with OpenGL as part of a Game Jam.

2
4 Weeks

Barnstorm

Co-op Game made with Unity. You feed Hungry Animals to prevent Destruction of your Farm.

3
8 Weeks

Rogue Planets

Game Jam Submission for Ludum Dare 49. Made with fellow students using the Unity Engine.

3
Weekend

MOS6502

Partial MOS6502 Emulator written in C#. Deepening my understanding of CPUs.

Solo
4 Weeks

These are some of my most recent articles I've written!

Surfel Maintenance for Global Illumination

graphics

surfels

A comprehensive explanation of my implementation of Surfel probe maintenance.

2025-01-22

Fundamentals of Radiance Cascades

graphics

radiance cascades

A deep-dive into the fundamental concepts/ideas behind Radiance Cascades.

2024-10-22

Amanatides and Woo's fast Voxel Traversal

graphics

voxel traversal

A look at the inner workings of the famous fast voxel traversal algorithm.

2024-04-20